From the small screen to the big screen, in time eSports will become the new mainstream sport in the United States. It's a combination of what every teenager loves, video games and some great competition. Esports is an industry built on video games. It's a way for teens and young adults to compete against other experienced players in whatever game they like. There are thousands of titles that qualify as "competitive". These titles range from League of Legends and Call of Duty to Super Smash Bros. While eSports may seem like a hobby or friendly competition to some, these players make a career out of it. To make this hobby a career, you have to go through various. “155 million Americans play video games regularly” (Campbell, 1). If 155 million people play video games, the chances of anyone actually becoming a professional in the video game industry are very slim. To increase your chances you need to buy the right equipment, play or practice for the right amount of time every day, compete in tournaments and, of course, be very skilled. The prize pool for some competitive tournaments can be as high as $10 million. While these players can earn up to seven figures a year, there are those who question whether eSports is an adequate source of income and should be considered a profession, as well as a sport. However, research shows that players can compete for up to $250,000 each in a tournament and train their bodies in the gym to perform better. Therefore, eSports is a suitable source of income, a profession and even a sport. Say no to plagiarism. Get a tailor-made essay on "Why Violent Video Games Shouldn't Be Banned"? Get an Original Essay Gaming is an adequate source of income, a working profession, and a sport for many reasons. Research shows that these tournaments and events that players participate in can be hosted in very large, crowded venues. “And this weekend, Staples Center, home of the Los Angeles Lakers, will be packed for a championship finale event” (Montagne, 1). These people who fill stadiums don't watch players perform for free. They pay good money to watch it because that's what players do best. Not only do people pay to watch the competition, but ultimately players get paid to play as well. If you get paid for something you do regularly, then you have a profession in whatever you are doing. A CNN article reports that “The general consensus is that if physical effort and raw power are eliminated, reflexes and mental agility come to the fore. However, mindful of the saying that a healthy body is a healthy mind, many professionals spend hours in the gym to keep their brains in shape'' (Young, 6). In this excerpt from CNN's Henry Young's report, he basically tells the audience that what makes a sport a sport is exerting physical strength in whatever you're doing. If players go to the gym to maintain their performance capabilities at their peak, it is considered a sport. Call Of Duty is a franchise in the gaming world, they make one game a year and have made a good amount of money. This is one of the top 10 competitive games in the eSports industry. Call of Duty hosts competitions where players can compete for a prize pool of between $50,000 and $100,000. For example, last year 2016, the largest Call of Duty tournament or event was hosted in September. The first place prize was $800,000 for the team. This money would then be distributed among the four-man team that competed. “They get $250,000 for their efforts and pride in deliveringinspiration for the world beyond the shores of North America" (Nino, 1). In this text Nino talks about the winners of the latest Call of Duty XP tournament, Team EnvyUs. Although that was the biggest Call Of Duty tournament, There are still smaller events that take place throughout the year. Such events include MLG Anaheim, MLG Dallas, and UMG Orlando. Each of these tournaments has a prize pool of between $75,000 and $150,000 that players earn from an event, it seems to be a great source of income. Sources say that players earn large amounts of money for competing “Competing at a professional level was never my initial intention as a player, and up to our fourth place at CoD XP [which earned his team $100,000] in 2011, I didn't even recognize the possibility of creating a job out of a hobby" (Craddock, 1). This player competes in computer-based e-sports Call of Duty. The fact that he won $100,000 for placing fourth simply proves that e-sports is more than suitable as a source of income. The authors of these sources do not use many, if any, rhetorical strategies. There's a reason for this. One of the sources is in the form of audio and the others were not very developed. One rhetorical strategy used by the audio source was the dialogue strategy. This way, the audience can get a better perspective or insight into what is being discussed. In a normal article or newspaper, if it had little dialogue, it might be difficult to interpret what it is actually talking about. So this dialogue is very important in the development of an article, a newspaper, etc. In other sources such as Matt Craddock and Red Bull, many quotes from people were used. This was used to give credibility. This is good because it not only gives credibility, but it puts the article into a deeper perspective. It's basically the same use of dialogue discussed before, except the quotes lend credibility. Without these rhetorical strategies, articles, audio files, and newspapers would not be as developed. Dialogue not only gives the audience a better insight or perspective on what they are talking about, but it gives the article more life. In other words, it essentially makes the source less dull or boring. After looking at all the sources researched, competitive gaming should still be considered a working profession, considered a sport, and as far as an adequate source of income goes, it is. If anything, through all the research conducted, one should have a stronger opinion as to why all these things are true (adequate source of income, whether it is a sport, or whether it is a profession). This is because all the information searched says something about players who earn a certain (usually high) amount of money. “Competing on a professional level was never my initial intention as a gamer, and until our fourth-place finish at CoD XP [which earned his team $100,000] in 2011, I hadn't even recognized the possibility of creating a job as a a hobby" (Craddock, 1). As for the question of whether e-sports should be considered a sport, after reading the sources, one should think that it should be a sport. The reasoning goes back to the source when explaining what makes a sport a sport. This source not only explained what a sport is, but also explained why the game is a sport. “The general consensus is that if physical effort and raw power are dissipated, reflexes and mental agility come to the fore. However, mindful of the saying that a healthy body is a healthy mind, many professionals spend hours in the gym to maintain their health. sharp brain'' (Young, 6). Just because you're not running up and down a field, doesn't mean you're not..
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