The mind-body problem has fascinated the minds of philosophers for centuries. The problem is how the body and mind can interact with each other if they are separate and distinct. One solution to the problem is to replace any mental terms with a more accurate physical description. Eliminative materialists take this idea to its extreme by claiming that everything believed to be mental will one day be explained in terms of the physical world. One way people try to demonstrate the truth of Eliminative Materialism is through technology. Certainly if we can create computers and software that imitate the human mind, theneliminative materialism is a valid solution to the mind-body problem. To examine whether computers actually imitate the human mind, we must first examine the capabilities of the human mind. If one were to look closely at the capabilities of the human mind and compare them to the latest technological advances, then it would be obvious that computers and software are beginning to mimic even the most advanced mental states. In the future, computers will be able to do everything the human mind is capable of, thus proving that Eliminative Materialism is a valid solution to the mind-body problem. For much of the day the human mind absorbs information, analyzes it, stores it accordingly, and recalls past knowledge to solve problems logically. This is similar to the life of any computer. Humans acquire information through the senses. Computers obtain similar information through a camera, microphone, touch pad or screen, and it is even possible for computers to analyze odors and chemicals. Humans also obtain information through books, other people, and even computers, which computers can access through software, interfaces, and modems. In the last year, speech recognition software products have become mainstream (Lyons, 176). All the ways humans obtain information are imitated by computers. Humans then proceed to analyze and store the information accordingly. This is the main function of the computer in today's society. Humans then take all this information and solve problems logically. This is where things get complicated. There are expert systems capable of solving complex problems that humans train for all their lives. In 1997, IBM's Deep Blue defeated the world champion in a chess game (Karlgaard, p43). Expert systems design buildings, configure airplanes and diagnose respiratory problems. NASA's Deep Space One probe is left with software that allows the probe to diagnose problems and fix them itself (Lyon).
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